| Midlans 2010 Announced |
After an extended hiatus, the Midlans crew is pleased to announce a 2010 edition of the LAN. Midlans 2010 (20-22 August 2010) will take place at the Streete Community Centre in County Westmeath. There are 400 player spaces available with a weekend of fun, games and tournaments promised. The event will cost €30 to attend although those who are interested in attending specifically for the Street Fighter tournament are entitled to a discount and will pay €20. A number of tournaments are to be run with more to be unveiled in the run-up to the LAN. Games to be played over the course of the weekend are not limited to the tournament games and will include titles such as Battlefield, Unreal Tournament, Supreme Commander 2 and Quake 3 Arena among many others. Source: Midlans |
| JuneLAN Confirmed |
JuneLAN, to be hosted at The Netcafé in Longford, has been confirmed. The LAN will kick off at 20:00 GMT on June 5th and conclude at 16:00 GMT on June 7th. It has been suggested that this could be the last LAN hosted at The Netcafé which looks to be closing in a matter of weeks. Cherryghost has stated that he would like to "go out with a bang". Entry: Games (will include but not limited to): Links: |
| Irish EVO Qualifier Details Finalised |
Ireland's EVO 2010 Qualifier featuring Super Street Fighter IV is scheduled to take place on Saturday, May 29th 2010. The Xtreme Gaming Centre (Liffey Street, Dublin) has been confirmed as the venue after unforeseen circumstances forced a move away from Gamesnash Live. Entry to the tournament costs €20 with the winner earning a trip to Las Vegas to participate in EVO 2010. Event Schedule: Links: |
| Day Of Champions Announced |
The newly launched Streetfighter.ie is pleased to announce a competition with a little bit of diversity. The 'Day of Champions' will feature four fighting games and all in the name of charity. The Day of Champions will take place on May 22nd and each tournament will kick off at 14:00 GMT. Participants are advised to arrive early to register their interest and warm up beforehand. Attendance will cost €5 for console rental with each tournament costing €1 to enter. Proceeds will go to charity but there is a special €20 prize to anyone that can place top three in three tournaments. Tournament Games: The Xtreme Gaming Centre, Dublin will host the event. Links: |
| Get Ready For Encore 24 |
The University of Ulster Magee will play host to Encore 24 on April 10th and 11th. The event runs from 09:00-22:00 GMT each day with a variety of activities planned. As usual, there will be latest release and classic console games, anime, warhammer and card gaming. The tournaments have been confirmed and are outlined below. Price: £5 / 9am-10pm on either day, £2 / 6pm-10pm on either day. Schedule: |
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| The CGS - How it could have saved itself...from itself |
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| Written by Sabre0001 | |||||
| Tuesday, 18 November 2008 23:00 | |||||
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The CGS officially declared that it is ceasing operations....And yet a few short hours later, here is an article about what it could have done differently. How is it up so quickly? The main reason is that it was practically written before the announcement. In September I had a little rant on a public forum. As I was traveling home from the World Cyber Games finals, I penned a few thoughts for this very article as during the finals it emerged that there were rumours as to the wellbeing of the European region in the CGS.
The official statement from the CGS reads that it was "an idea whose time came too early". But is that really the case? I, for one, think not. There are some very basic and glaring errors that were made in the running of the CGS. There are also things that were done right but unfortunately not enough to keep the league going for more than two seasons. So, in essence, what could the CGS have done differently in order to survive and reach its goals of being ahead in the world of eSports and forming a "true sports league"?
Firstly, and some would now say "obviously", the league should have started smaller. While it is a great idea in principle and of course, everyone wants to see eSports going global, there wasn't the demand and the team behind the concept did not have the experience. Some posters on the CGS forums had stated time and time again that certain regions were being marginalised. If you look at the setup and the way certain things were run Region 1 (i.e. the North American region) was the only one that was set up correctly, done right and developed over time. It had the most coverage, it had LIVE coverage, it had features and write-ups on the CGS site, it had a properly functioning draft BUT most importantly, it had an actual season. Other regions suffered from a lack of players turning up at the combines and drafts, little to no coverage and LAN finals rather than a structured season. ![]() So why not run the CGS as an American league to start. Then when you see interest from around the world, expand. People tuned into the American league because that was the only one with decent coverage anyway. So why not just start there, build a franchise, learn from mistakes and experience and then conquer the globe. Perhaps someone's eyes were bigger than their belly and they bit off more than they could chew. Yes, it is perfectly acceptable if not admirable to have big goals but sometimes you have to recognise your limitations and take things one step at a time.
The coverage aspect could also have been different. Honestly, I have no (well, few at least) problems with the way the league was structured for TV. It had eye candy, over the top effects and team dramatics. Perfect for TV. The problem I have is with how this was delivered to the consumer; i.e. the people who would keep this league running. I have covered the fact that Region 1 was the only one that had decent coverage. But I must elaborate further on this point because there are flaws to be uncovered here too. Season 2 ran for three weeks without being shown on its contracted television station in the United States (DirecTV).
So where did this leave viewers worldwide? Well, they could catch up on their own region (i.e. a LAN weekend that decided everything) through a blog or catchup. Or if they waited until the World Championship finals were over and the confetti had been swept away, they could watch LIVE coverage of the World Championship finals......Wait, that doesn't make sense! And yet, that was how the CGS finals were advertised for Eurosport and Sky! So if people were genuinely interested, they could check out the website...and then see that everything was over and they were being fed recycled coverage (which was re-shoutcasted for some reason). Although considering how the CGS has fared, this doesn't seem to be something that they had to worry about.
When the CGS arrived on the scene I thought it was an idea that showed promise. The concept was good, it had financial backing, it was promoting itself strongly and had media coverage secured. One thing that I thought the CGS would bring to eSports would be stability. After all, it did want to be a true sports league for eSports. How do most leagues function (and even some eSports leagues at that!)? They pick a couple of games and stick with them! What did the CGS do? Changed Project Gotham 3 for Forza 2 after Season 1, picked up FIFA 08 after FIFA 07 (rather than commissioning someone to iron out a promod for a football game to perfect it) and was in the process of debating the fighting game (Dead or Alive had survived two seasons but was on the chopping block).
One of the reasons people love sport is because they can idolise or villainise people, can place people on pedastals or can form emotional bonds based on a teams location or results. How many people want to see the underdog provide an upset for example? How many people dislike the "favourite" simply because he wins too much? That is an element of sport that is irriplacable. Yet by changing games (especially after one season) you lose this. Dead or Alive produced this sporting spectacle all on it's own - the "undeafeatble" (Vanessa), the underdog (Phoenix), the titanic battle between the two and the upsets. This was lost with the racing game switched as the Chimera duo were left floundering while FIFA also provided some stories with the up-and-coming Eafra. But the difference between one FIFA and the next can be quite remarkable and can effectively act as a new game.
The CGS has been on a slippery slope since its conception. Initially many gamers were upset that the games they loved were being ruined with rulesets. Collisions were turned on for racing games, Counter-Strike players were given more money than they knew what to do with it but less time to do it in, FIFA players were not allowed to use certain glitches that had practically spawned careers and fighters were left a different set of conditions for victory. Instantly, the CGS lost some of its target audience. But this didn't seem to phase the powers that be as they were targeting the armchair individuals (just as well as I have already covered the lack of online coverage - where are you going to find gamers but online?!). After Season 1 details emerged of the protection strategy that would go along with the Season 2 draft. But a new wage structure was also unveiled. Only "franchised" players (i.e. the best players on each team) would receive a pay rise. Protected players were to have their wages cut but not as severely as players who had not been protected or were being drafted for the first time.
It has been an interesting journey and I will have mixed memories of the CGS league. In principal it could have been so good, in practice it was lacking in times, in hindsight some things could have been done much better but in fact, the league itself is finished.
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| Last Updated ( Sunday, 14 February 2010 22:42 ) |
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