Galway Starcraft 2 Tournament Announced

 Squareyes in Galway is set to play host to a Starcraft 2 tournament (8-9 October 2010). Registration has opened and will close on October 4th. In order to register, interested players must complete a registration form and pay the €20 registration fee via PayPal or at the venue. The player (Columc / Toxick / Vanyd) behind the event has a range of experience with a number of fun tournaments, leagues and LANs under his belt.

Registration Details:
To register for this event you may:
Email toxick[at]gmail{dot}com with the registration form filled out. With subject name “Registration to Starcraft 2 tournament”. You must also agree to the Rules and Regulations by stating in the email “I <NAME> agree to the following rules and regulations to the Starcraft 2 Tournament”.
You may also hand in the register form and a signed copy of the Rules and regulations to Squareyes on Forster Street, Galway(Forms are provided on the counter). If you register this way you have to prepay with the €20(form wont be supplied until Wednesday the 15th of August)

To prepay for the event you may:
Transfer €20 over to toxick@gmail.com via PayPal. When filling out please supply your name, email address and your username. Please Send an email to toxick@gmail.com with subject name “Prepaid for Starcraft 2 tournament” and supply your name email address and date of transfer.
If you cant prepay by paypal or are not in Galway city. You can also email toxick@gmail.com and we can work on another process.

Tournament Details
Dates: Friday 8th and Saturday 9th October 2010
Times: Friday - Games Start at 19:00. Saturday - Games Start at 12:00
Tournament Type: Double Elimination
Matches: The First few Rounds will be a Best of 1 (Bo1) games. Quater-finals will be Best of 3 (Bo3). Semi-finals will be Best of 5 (Bo5) and the finals will be Best of 5 (Bo5)

All information and discussion is available on boards.ie.


 
Midlans 2010 Announced

After an extended hiatus, the Midlans crew is pleased to announce a 2010 edition of the LAN. Midlans 2010 (20-22 August 2010) will take place at the Streete Community Centre in County Westmeath. There are 400 player spaces available with a weekend of fun, games and tournaments promised.

The event will cost €30 to attend although those who are interested in attending specifically for the Street Fighter tournament are entitled to a discount and will pay €20. A number of tournaments are to be run with more to be unveiled in the run-up to the LAN. Games to be played over the course of the weekend are not limited to the tournament games and will include titles such as Battlefield, Unreal Tournament, Supreme Commander 2 and Quake 3 Arena among many others.

Source: Midlans


 
JuneLAN Confirmed

JuneLAN, to be hosted at The Netcafé in  Longford, has been confirmed. The LAN will kick off at 20:00 GMT on June 5th and conclude at 16:00 GMT on June 7th. It has been suggested that this could be the last LAN hosted at The Netcafé which looks to be closing in a matter of weeks. Cherryghost has stated that he would like to "go out with a bang".

Entry:
15 euro BYOP
20 Euro rent a PC (8 available)

Games (will include but not limited to):
Battlefield Bad Company 2
Call of Duty 4
Modern Warfare 2
Team Fortress 2
Counter Strike Source
Dawn of War
Crysis Wars
Trackmania
Company of Heroes
Left 4 Dead 2
Halo
Street Fighter IV

Links:
Event Signup
Event Group

Discussion: boards.ie


 
Irish EVO Qualifier Details Finalised

 Ireland's EVO 2010 Qualifier featuring Super Street Fighter IV is scheduled to take place on Saturday, May 29th 2010. The  Xtreme Gaming Centre (Liffey Street, Dublin) has been confirmed as the venue after unforeseen circumstances forced a move away from  Gamesnash Live. Entry to the tournament costs €20 with the winner earning a trip to Las Vegas to participate in EVO 2010.

Event Schedule:
Registration and casual play starts 12.30pm
Registration and casual play closes 1.30pm
Tournament starts at 2pm
Tournament ends 6pm.
Presentation 6.30pm
Close 7pm

Links:
Source: Streetfighter.ie
Discussion: boards.ie


 
Day Of Champions Announced

The newly launched Streetfighter.ie is pleased to announce a competition with a little bit of diversity. The 'Day of Champions' will feature four fighting games and all in the name of charity. The Day of Champions will take place on May 22nd and each tournament will kick off at 14:00 GMT. Participants are advised to arrive early to register their interest and warm up beforehand.

Attendance will cost €5 for console rental with each tournament costing €1 to enter. Proceeds will go to charity but there is a special €20 prize to anyone that can place top three in three tournaments. 

Tournament Games:
Marvel vs Capcom 2
Blazblue
Super Street Fighter 2 Turbo
Soul Calibur 4

The Xtreme Gaming Centre, Dublin will host the event. 

Links:
Source:
Streetfighter.ie
Discussion: boards.ie


 

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Cheaters Never Prosper PDF Print E-mail
Written by Sabre0001   
Sunday, 20 December 2009 17:38
Recently the Irish developed an invested interest in the area of cheating. For those who live under a rock, yet still have internet access but only use it to check this article, Ireland were prematurely denied a place in the 2011 World Cup in South Africa after Henry controlled the ball using his hand before setting up the game winning goal. Outrage ensued and it has led to the Government discussing the issue in the Dáil and in Brussels, every talk show has been inundated with people who want their opinions heard and some are so upset that they have boycotted Gillette products (and were possibly going to extend that boycott to all Proctor & Gamble products). Just goes to show that Football is not a matter of life and death; it is much more important than that. Should the game be replayed? No; these things happen in sport and are all part and parcel of the game. It does demonstrate a need for video technology to be introduced but, depending on how it is utilised, it could still be up to the referee to double check...which doesn't always happen. If anything, this goal illustrates this need far more and yet, over twenty years later, nothing has changed.

eSports should probably be touched upon given that this is an eSports site. eSports does have the benefit of video replays and analysis when resolving disputes and, in most cases, these are used effectively. Sometimes it can take too long to resolve disputes. For example, in the World Cyber Games 2009 finals match between k23 and wNv, there was an incident which was questioned. The tournament administrators reviewed this particular incident for an hour before determining that no exploit was used. As a result, there would be no punishment. However, the match was further delayed as k23 had left the stage, only to return long after they were declared innocent. In most situations, video analysis works more effectively and efficiently. Does this mean that eSports is more advanced in certain areas than some mainstream sports? Unfortunately not...

A problem within eSports is that there is no governing body. The line in the sand is usually drawn by tournament organisers rather than by an "overlord" of sorts. The tried-and-tested double-elimination bracket was coined by the Cyberathlete Professional League (CPL) and maps pools are selected by major tournaments and then adopted in smaller or community run events. Even the Irish fighting game scene looks to EVO for rulesets and resolutions for potential disputes. Games, by their nature, are open to exploitation. Playing games as children, everyone tries to pattern the AI or find a tactic that works against AI opposition and then use it in order to win. Some of these exploits and glitches, such as strafe jumping or bunny hopping, have become acceptable while others have not. FIFA 09 required a clampdown on the use of long-balls and shooting from kickoff as these were a glitch too far. Again, it was up to tournament organisers to outlaw these tactics, and determine what constituted an overuse of the longball, rather than accepting a standardised ruleset from a higher power.

There are bigger issues than in-game glitches, a subject that has been covered previously. One such issue is that of outright cheating. Without a governing body, there is little to stop cheaters from getting back in the game. Cheaters are banned from tournaments in which they are caught cheating during. While they may be watched more closely when participating in other tournaments, they are still able to compete. Thanks to the anonymity of the internet, exposed cheaters can simply take on a new persona and continue as they were. This has been highlighted recently by the renewed activity of a Quake player called Yuka. Yuka took on the identity of a famous Quake 2 player, Shub_Nigga, and had managed to join Russian team 'pstarZ'. The community were on hand to tackle this incident as the alias was reported. Members of the community had become suspicious as this 'shub' player utilised a different play style and was unable to speak his "native" language. This Quake Live account was then banned but only after the guilty player had participated in the ESL Major Series Team Deathmatch fixture against LowLandLions. Fortunately, eSports has not reached a stage where it is profitable to cheat in online events. At the moment, players can be an online hero, but nothing more. It is a LAN performance that earns respect, reputation, and most importantly, prize money. This is starting to change with online tournaments offering more in terms of prizes, both cash and hardware. Within Quake Live alone, players can potentially earn $800 a month by winning the weekly G-Data and ZOTAC cups. This example alone illustrates that something to deter online cheaters needs to be implemented and implemented soon.

The subject of cheating even goes beyond what has been discussed previously. There is nothing to stop or deter organisations and tournament organisers from cheating. Over the last number of months, numerous cases of non-payment, either of wages or prizes, have been exposed. This is cheating from an organisations point of view. If one was to look at the rules of business, paying your creditors is a must. Money that you owe, whether it's to players, teams, suppliers or utilities, must be paid. Traditional or bricks-and-mortar businesses would go under in a heartbeat but eSports organisations have been allowed to live on. Many did not even suffer a dent in reputation for a long time. It is only recently that people have begun speaking out against injustices such as these. Even at that, these disputes have only been raised through media exposure and this can only do so much. However, there is nothing beyond this exposure to protect individuals. In some cases, an organisation that has been exposed will try to rectify the wrong doing but in many cases, the news story ages and drops down the pecking order until it simply becomes a footnote in the mind and a bitter taste in the mouth. Only recently, G7 Teams began taking steps to track down payments that were owed to players and teams from tournament organisers. Disputes to the value of over $350,000 were lodged and this may just be a drop in the ocean. Three organisations (the Cyberathlete Professional League (CPL), the Electronic Sports World Cup (ESWC) and ClanBase) were recorded as owing almost $275,000 between them. This in itself is unacceptable but there was never any organisation to represent players interests and the tournaments held the power. This needs to change. A governing body must be a neutral party at the same time. While G7 teams have acted in the interests of players or teams recently, they have an invested interest in that they field professional competitors. These teams must be watched like all others to ensure that they do not exploit players and teams and, should they host tournaments, pay out prizes to winners in a timely manner.
 
Cheating, at all levels, must be stopped. Of course, if a governing body is formed, it may be a case of "who watches the Watchmen?". But something is needed...sooner rather than later. 
 
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